Star Wars : The Challenge

One Soldier. One Flare. One Impossible Challenge.

Star Wars: The Challenge  is a solo-created fan film set in the Star Wars universe. The story follows a lone soldier who stands against a towering Imperial AT-AT in a final act of defiance. Created entirely by Nelson Navarro, the project combines real-time environment art, cinematic storytelling, lighting, visual effects, editing, and sound design to deliver a short but immersive cinematic experience powered by Unreal Engine 5.

Unreal Engine 5 / DaVinci Resolve / Reaper / Fab / Sketchfab

My Role

Realtime Environment Art

Lighting & Look Development

Cinematic Direction

Sequencer Animation

Visual Effects

Editing & Sound Design

Visual Inspiration

To establish the sense of scale and battlefield atmosphere, I studied key visual references from Star Wars Battlefront (2015) and Rogue One: A Star Wars Story. Particular attention was given to low-angle compositions, the relationship between human figures and AT-AT walkers, and the use of environmental effects to reinforce scale and cinematic storytelling.

Star Wars : The Challenge

The environment was assembled using assets from Fab and Sketchfab, then reworked through lighting, composition and atmosphere to create a cinematic battlefield inspired by the Star Wars universe.

From Asset to Final Cinematic Shot

From a simple asset to a fully realized cinematic frame, this process highlights environment creation, scene composition, lighting, atmospheric effects and final grading used to achieve the look of the film.

Asset Integration

Initial integration of the AT-AT asset used as the foundation for the scene composition and scale reference.

Environment Assembly

Establishing the battlefield composition, environment scale and placement of supporting elements to define the visual structure of the shot.

Lighting Development

Early lighting pass focused on silhouette readability, contrast and cinematic framing to enhance the sense of scale.

Final Cinematic Shot

Final look achieved through atmospheric effects, color grading, visual effects and cinematic lighting, creating the mood and visual identity of the film.

Creating a Sense of Scale

One of the main challenges was conveying the massive scale of the AT-AT walker compared to the lone soldier. This was achieved through camera composition, focal length choices and character placement within the environment.

The scale of the Imperial walker was reinforced through composition, environmental depth and character placement. By positioning the soldier as a small focal point within a vast battlefield, the scene emphasizes both the size of the AT-AT and the isolation of the character.

Viewport Composition Preview

Camera Settings

Filmback: Super 35mm

Lens: 28mm Prime

Aperture: f/8

Aspect Ratio: 2.39:1

A 28mm focal length was chosen to emphasize the vast scale of the battlefield while preserving the visual relationship between the lone soldier and the AT-AT. The wide field of view enhances environmental depth and reinforces the character's isolation within the scene.

Conclusion

Star Wars: The Challenge is a solo-created cinematic project developed in Unreal Engine 5. Through environment creation, lighting, composition and real-time cinematography, the project explores the confrontation between a lone soldier and an overwhelming Imperial force. As a solo production, the project covered environment assembly, cinematic lighting, camera work, atmospheric effects, editing and sound design, providing valuable experience across the complete real-time cinematic pipeline.